First, yeah, you get to see the endings and the like in here,
so you might not want to see this page should you care to
find out what happens in each game yourself.
Of course, you have to be a bit of a hardass to complete IronSword,
so do whatever you like. Clicking on this bit gets you the index.
Let me tell you first that Fortress of Fear is not included in the storyline,
because it doesn't really click well with any part of the saga.
'suppose it could be stuck between the first part and Ironsword,
but then again, what could I say of that game?
"Malkil awaited to vent his wrath upon Kuros, and Kuros kicked his ass. Again." ?
Didn't think so.
Well, one should start by telling who the main character is.
So, I'll just quote the second W&W - IronSword directly :
" You are Kuros
The greatest warrior of all. "
Poetic, isn't it ?
Or, quoting the back of the IronSword box :
" You are Kuros. The greast knight warrior of all! "
.. greast?
I guess that's pretty true, you'd probably have to be well greased
to be able to move so swiftly with all that armour on..
But the text states that Kuros is the most greased warrior of them ALL.
Maybe lubrication has turned into a bit of an.. an unhealthy obsession for him,
and he likes to be soaked and dripping with vaseline ?
Maybe it's true.. I don't know what I'm missing.
Nice grammar, boys.
Anyway, you, Kuros, ..greast warrior of all,
have to have a nemesis, right?
Sure you do. And we've got your nemesis right here.
His name is Malkil, and he's a particularly nasty fellow.
And every game of the trilogy basically has brave Kuros facing all
sorts of challenges and obstacles in order to get to fight a desperate,
meaningless fight against the apparently immortal Malkil.
The story of the first game is something like this..
(Since I lost the manual I'm not being accurate.)
The evil wizard Malkil has captured a bunch of lovely maidens,
including princess.. uh, Penelope? Can't remember.
Anyway, you, greast Kuros, with your Brightsword (Says so in the manual)
decide to do battle against the minions of Malkil in order to rescue the chicks.
So, brave Kuros leapt around in trees, treetops, volcanic dungeons, icy dungeons,
castle dungeons, caste outer wall, castle towers and Malkil's lair in the top castle tower,
(Which, somewhy, resembles a regular rocky dungeon instead of a castle tower,
but on second thought, when you're omnipotent and magical you shouldn't have
much problems in the matter of room decoration, huh?)
finally defeating the somewhat lame Malkil in combat
(Who looks more like Generidalf the White than evil anything,
in fact Malkil doesn't look like an evil hellbent mage at all),
and rescuing the girls in the process, and not even getting an ending screen
but just a lame "Sir" in front of his name in the high score screen.
What a line of work.
So.. the second game starts with the notion that Malkil fled after the battle
(Would you just accept a decapitation and get done with it if you were evil?
No! Of course you would taunt the hero incomprehensibly and find some other place
to carry out your undefined but certainly nefarious schemes! Wouldn't you? Well wouldn't you?
Oh, fuck you too! You call that evil? Well the rest of the world calls it gay.)
and has now decided to piss off the land of Sindarin.
After Kuros got even more famous in the first chapter,
now even the people of Sindarin had heard of him,
and guess what - once again, Kuros faces the evil of Malkil.
This time, his only hope to defeat the bad guy
is to trade his Brightsword in for the Ironsword,
but unfortunately the Ironsword is so durable a sword
that it, even now, lies broken in four rusted pieces, which, surprise, you have to assemble.
And somewhy, the wizard has taken form of the four elements (Guess which four),
and now, each one of the elements guards a piece of the sword.
However, Kuros isn't helpless - for he seeks help from the animal kings of the land,
who don't seem to care whether Malkil destroys the land..
For they require Kuros to bring them golden items in order for them to help the warrior.
(I say just walk away. See how they like it when Malkil ruins the whole kingdom.)
Anyway, Kuros leapt, slashed and died a lot of times, and now finally,
with a rusty, hastily glued-and-taped-together Ironsword in hand,
he is ready to face the wizard in combat at the top of the IceFire Mountain. Nice name.
There, Kuros has to blast five forms of Malkil : Each element again,
and the final skull form.
Should you possess the insane ability required to pull this off,
(I mean, come on, a rusty shattered old sword? What was he thinking?
Was he thinking? That blighted brightsword worked the last time, didn't it?)
Kuros succeeds, and the animal kings appear to thank him for his efforts
(And the priceless golden items Kuros just surrendered over), and there is much rejoicing..
Except that the last game of the trilogy
begins with a cool intro decipting that the bastard didn't quite die at all,
in fact, he smites Kuros dead (Well it's his death animation) with a single bolt of energy
(Why the fuck does that wizard never use his insta-deathbolt during the game?
Wouldn't Rare have just loved the cheapness factor of that?)
and flies off into the distance, chuckling at the demise of the brave knight.
In his weakened state, the spirit of the wizard flees the scene of the battle
and starts to search for a remote place to regain his strength.
He finds one, the city of Piedup, flies in the castle window
and blows a bolt of energy at the ass of the local king James
(The same bolt that nearly killed Kuros just makes the king go ouch?
That must be some almighty ass the king's sitting on..
or maybe it was an incredible electricity-based bolt and Kuros' armour was just plain
superconductive in that ass-freezing IceFire blizzard, that, of course,
wasn't displayed in the game due to the amazing lack of NES power)
and takes his throne.
Meanwhile, Kuros didn't die. Sure, he lost all of his gear
and his memory, apparently, but he's not dead yet,
'cause the mighty Malkil couldn't count worth shit,
which caused him to overlook the fact that the knight still
happened to have a good stash of some extra lives left.
Of course, the brave knight knows he's going to have to hunt Malkil down again -
I mean, what kind of an other job could he get ?
He probably can't read or write worth shit, let alone communicate
with any other means than his sword or yes/no queries...
So he starts trekking towards the nearest town.
And the journey is perilous in the harsh wilderness,
but he continues onward and finally reaches the gates of.. the city of Piedup.
What a coincidence. That's where Malkil resides now, y'see!
Weren't you paying attention? Huh? Huh? (Raises ear)
And so, Kuros searches the town, the dungeons beneath, and the Royal Castle,
and gets taught in the ways of the Royal Knights, the Thieves, the Wizards
and the Royal Courtisans (The part that Rare omitted for some reason, the prissies!)
rescues the three princesses jailed for solicitation,
promises to marry all three of them (Hey, he's still dazed from the bolt-o-death!),
slaughters the great three-headed dragon that resides in the caverns under the town
(And, at the same time, makes them extinct, but could you see the American Humane Association
haul brave Kuros off for xenocide? When you're a knight you just gotta do these things!
Of course, that's probably just what Himmler would've also said, but I digress..)
only to get a sparkly gem that he dragon one day decided to eat
(Would you wait for it to come out the natural way if you wore all that armour
and had a sparkly new sword you can impale innocent critters on? I think not!).
Finally, Kuros finds king James, and *surprise* faces Malkil again.
Malkil proposes to strike a deal with Kuros, but wise Kuros decides
that he'd just rather kick some almighty ass again, and the final clash begins.
(If Kuros decides to join Malkil, Malkil is allowed to use his incredible
Hyper Death Snowflake attack on him and he fries Kuros' ass with one spray. Figures.)
Anyway, Kuros kicks Malkil's ass, but Malkil escapes into a swirling vortex.
The brave knight is a tad reluctant to follow,
but the final battle cleared his head, and he realizes in horror that
he promised to marry all three of the princesses along the way,
so he does the only sane thing left to do.
A brave knight was seen quickly bolting into the gateway,
screaming like a little girl.
Psychedelic scene almost topping 2001 follows as Kuros flies in the vortex
and ends up in an unseen future, year 20XX.. The End.
.. ?
Maybe they might have been thinking of a sequel.. one never came out.
Or maybe they just decided to fuck the ending all up for kicks.
Oh, and this game came earlier than the movie Army of Darkness, so that means without a doubt that
the movie ripped off both the true ending and the beginning recap method from Wizards & Warriors!!1
Fucking pieceashit cock ripoff fucker Sam Raimi homo cunt jerkwad.
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